texture_types.h 7.4 KB
Newer Older
Brice Videau's avatar
Brice Videau committed
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
/*
 * Copyright 1993-2012 NVIDIA Corporation.  All rights reserved.
 *
 * NOTICE TO LICENSEE:
 *
 * This source code and/or documentation ("Licensed Deliverables") are
 * subject to NVIDIA intellectual property rights under U.S. and
 * international Copyright laws.
 *
 * These Licensed Deliverables contained herein is PROPRIETARY and
 * CONFIDENTIAL to NVIDIA and is being provided under the terms and
 * conditions of a form of NVIDIA software license agreement by and
 * between NVIDIA and Licensee ("License Agreement") or electronically
 * accepted by Licensee.  Notwithstanding any terms or conditions to
 * the contrary in the License Agreement, reproduction or disclosure
 * of the Licensed Deliverables to any third party without the express
 * written consent of NVIDIA is prohibited.
 *
 * NOTWITHSTANDING ANY TERMS OR CONDITIONS TO THE CONTRARY IN THE
 * LICENSE AGREEMENT, NVIDIA MAKES NO REPRESENTATION ABOUT THE
 * SUITABILITY OF THESE LICENSED DELIVERABLES FOR ANY PURPOSE.  IT IS
 * PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND.
 * NVIDIA DISCLAIMS ALL WARRANTIES WITH REGARD TO THESE LICENSED
 * DELIVERABLES, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY,
 * NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE.
 * NOTWITHSTANDING ANY TERMS OR CONDITIONS TO THE CONTRARY IN THE
 * LICENSE AGREEMENT, IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY
 * SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY
 * DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS
 * ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
 * OF THESE LICENSED DELIVERABLES.
 *
 * U.S. Government End Users.  These Licensed Deliverables are a
 * "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT
 * 1995), consisting of "commercial computer software" and "commercial
 * computer software documentation" as such terms are used in 48
 * C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government
 * only as a commercial end item.  Consistent with 48 C.F.R.12.212 and
 * 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), all
 * U.S. Government End Users acquire the Licensed Deliverables with
 * only those rights set forth herein.
 *
 * Any use of the Licensed Deliverables in individual and commercial
 * software must include, in the user documentation and internal
 * comments to the code, the above Disclaimer and U.S. Government End
 * Users Notice.
 */

#if !defined(__TEXTURE_TYPES_H__)
#define __TEXTURE_TYPES_H__

/*******************************************************************************
*                                                                              *
*                                                                              *
*                                                                              *
*******************************************************************************/

#include "driver_types.h"

/**
 * \addtogroup CUDART_TYPES
 *
 * @{
 */

/*******************************************************************************
*                                                                              *
*                                                                              *
*                                                                              *
*******************************************************************************/

#define cudaTextureType1D              0x01
#define cudaTextureType2D              0x02
#define cudaTextureType3D              0x03
#define cudaTextureTypeCubemap         0x0C
#define cudaTextureType1DLayered       0xF1
#define cudaTextureType2DLayered       0xF2
#define cudaTextureTypeCubemapLayered  0xFC

/**
 * CUDA texture address modes
 */
enum __device_builtin__ cudaTextureAddressMode
{
    cudaAddressModeWrap   = 0,    /**< Wrapping address mode */
    cudaAddressModeClamp  = 1,    /**< Clamp to edge address mode */
    cudaAddressModeMirror = 2,    /**< Mirror address mode */
    cudaAddressModeBorder = 3     /**< Border address mode */
};

/**
 * CUDA texture filter modes
 */
enum __device_builtin__ cudaTextureFilterMode
{
    cudaFilterModePoint  = 0,     /**< Point filter mode */
    cudaFilterModeLinear = 1      /**< Linear filter mode */
};

/**
 * CUDA texture read modes
 */
enum __device_builtin__ cudaTextureReadMode
{
    cudaReadModeElementType     = 0,  /**< Read texture as specified element type */
    cudaReadModeNormalizedFloat = 1   /**< Read texture as normalized float */
};

/**
 * CUDA texture reference
 */
struct __device_builtin__ textureReference
{
    /**
     * Indicates whether texture reads are normalized or not
     */
    int                          normalized;
    /**
     * Texture filter mode
     */
    enum cudaTextureFilterMode   filterMode;
    /**
     * Texture address mode for up to 3 dimensions
     */
    enum cudaTextureAddressMode  addressMode[3];
    /**
     * Channel descriptor for the texture reference
     */
    struct cudaChannelFormatDesc channelDesc;
    /**
     * Perform sRGB->linear conversion during texture read
     */
    int                          sRGB;
    /**
     * Limit to the anisotropy ratio
     */
    unsigned int                 maxAnisotropy;
    /**
     * Mipmap filter mode
     */
    enum cudaTextureFilterMode   mipmapFilterMode;
    /**
     * Offset applied to the supplied mipmap level
     */
    float                        mipmapLevelBias;
    /**
     * Lower end of the mipmap level range to clamp access to
     */
    float                        minMipmapLevelClamp;
    /**
     * Upper end of the mipmap level range to clamp access to
     */
    float                        maxMipmapLevelClamp;
Brice Videau's avatar
Brice Videau committed
155
156
157
158
159
    /**
     * Disable any trilinear filtering optimizations.
     */
    int                          disableTrilinearOptimization;
    int                          __cudaReserved[14];
Brice Videau's avatar
Brice Videau committed
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
};

/**
 * CUDA texture descriptor
 */
struct __device_builtin__ cudaTextureDesc
{
    /**
     * Texture address mode for up to 3 dimensions
     */
    enum cudaTextureAddressMode addressMode[3];
    /**
     * Texture filter mode
     */
    enum cudaTextureFilterMode  filterMode;
    /**
     * Texture read mode
     */
    enum cudaTextureReadMode    readMode;
    /**
     * Perform sRGB->linear conversion during texture read
     */
    int                         sRGB;
    /**
     * Texture Border Color
     */
    float                       borderColor[4];
    /**
     * Indicates whether texture reads are normalized or not
     */
    int                         normalizedCoords;
    /**
     * Limit to the anisotropy ratio
     */
    unsigned int                maxAnisotropy;
    /**
     * Mipmap filter mode
     */
    enum cudaTextureFilterMode  mipmapFilterMode;
    /**
     * Offset applied to the supplied mipmap level
     */
    float                       mipmapLevelBias;
    /**
     * Lower end of the mipmap level range to clamp access to
     */
    float                       minMipmapLevelClamp;
    /**
     * Upper end of the mipmap level range to clamp access to
     */
    float                       maxMipmapLevelClamp;
Brice Videau's avatar
Brice Videau committed
211
212
213
214
    /**
     * Disable any trilinear filtering optimizations.
     */
    int                         disableTrilinearOptimization;
Brice Videau's avatar
Brice Videau committed
215
216
217
218
219
220
221
222
223
224
225
};

/**
 * An opaque value that represents a CUDA texture object
 */
typedef __device_builtin__ unsigned long long cudaTextureObject_t;

/** @} */
/** @} */ /* END CUDART_TYPES */

#endif /* !__TEXTURE_TYPES_H__ */